Ander DuBois

Solamnic Ranger

Description:

Male Human Ranger 2
Neutral Good
Representing Scott

Strength 18 (4)
Dexterity 16 (
3)
Constitution 10 (0)
Intelligence 12 (
1)
Wisdom 14 (+2)
Charisma 8 (-1)
Size: Medium
Height: 6’ 0"
Weight: 260 lb
Eyes:
Hair:
Skin:
Total Hit Points: 22

Speed: 30 feet

Armor Class: 13 = 10 + 3 [dexterity]

Touch AC: 13
Flat-footed: 10
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = 3 [base]
Reflex save: + 6 = 3 [base] + 3 [dexterity]
Will save: + 2 = 0 [base] + 2 [wisdom]
Attack (handheld): + 6 = 2 [base] + 4 [strength]
Attack (missile): + 5 = 2 [base] + 3 [dexterity]
Combat Maneuver Bonus: + 6 = 2 [base] + 4 [strength]
Combat Maneuver Defense: + 19 = 10 + 2 [base] + 4 [strength] + 3 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.

Languages: Common Solamnic

Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]

Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]

Feats:

Rapid Shot One extra arrow / round, all at -2 to hit
Power Attack Take penalty on attack for larger bonus on damage
Cleave One attack, AC-2, make additional attack if first one hits
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Acrobatics Dex* 7 = 3 + 1 + 3 [class skill]
Appraise Int 1 = +1
Bluff Cha -1 = -1
Climb Str* 8 = +4 + 1 + 3 [class skill]
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 3 = +3
Fly Dex* 3 = +3
Handle Animal Cha 3 = -1 + 1 + 3 [class skill]
Heal Wis 6 = +2 + 1 + 3 [class skill]
Intimidate Cha -1 = -1
Knowledge (dungeoneering) Int 5 = +1 + 1 + 3 [class skill]
Knowledge (geography) Int 5 = +1 + 1 + 3 [class skill]
Knowledge (nature) Int 6 = +1 + 2 + 3 [class skill]
Perception Wis 7 = +2
2 + 3 [class skill]
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex* 7 = +3 + 1 + 3 [class skill]
Sense Motive Wis 2 = +2
Stealth Dex* 8 = +3 + 2 + 3 [class skill]
Survival Wis 7 = +2 + 2 + 3 [class skill]
Swim Str** 8 = +4 + 1 + 3 [class skill]

  • = check penalty for armor/shield
    • = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +2; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human

This human chose +2 to strength (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Ranger
Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.

Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.

Bonus to tracking

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Hunter’s bond — either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)

Woodland Stride (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Quarry (level 11)

Camouflage (level 12)

Improved Evasion (level 16)

Hide in Plain Sight (level 17) — any favored terrain

Improved quarry (level 19) — any favored terrain

Master Hunter (level 20) — lethal attacks, superior tracking

High wisdom gains bonus spells daily

Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies:

Humanoids (human) + 2

This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 10
Level 2: Ranger 10

Equipment:

11 lb
3 lb
_____
14 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1

Total

More about this character:

Bio:

Ander DuBois

Nightlund DocSK